UI/UX Design · Raaha
Intensives
UI/UX Design Research, design and test products people can actually use.
Go from visual basics to a tested, portfolio-grade product design in 90 days. You'll interview real people, design in Figma, test with users, and publish case studies that show how you think.
Skills
19
17 required for the role
Total work
61.1h
at the reference pace
What you're aiming at
The role A junior product (UI/UX) designer researches user needs, turns them into flows and screens, tests them with people, and works with developers to ship accessible interfaces.
UI/UX Design Intern Junior Product Designer UX Researcher (Associate) Visual Designer
A credible portfolio in this field has
✓ Two case studies with problem, process, decisions and outcomes✓ Links to Figma files and prototypes✓ Evidence of research and testing✓ An honest note on AI useSpecialisations
What you can focus on in phase 3 User research Visual & interaction design Product problem-solving
19 skills
The skill map Each one is verified by evidence, never by marking a lesson complete.
PHASE 1 · FOUNDATION
Figma fundamentals Visual hierarchy Typography and colour Layout and spacing
PHASE 2 · APPLICATION
User research Interview planning Personas Journey mapping Competitor analysis Information architecture Wireframing
The plan
What each phase asks of you PHASE 1 · WK 1–3
Foundation
Repair gaps, learn core concepts and tools, and produce small evidence.
15 tasks · 12.8h
Exercise Design vocabulary warm-up wk 1 · 45m Lesson Figma fundamentals wk 1 · 1h Exercise Recreate a real app screen wk 1 · 1.5h Lesson Visual hierarchy wk 1 · 40m Proof of ability
Projects What you'll have built and can show someone.
Local service research sprint
Research how students in your city use a public or campus service.
about 8 hours
Portfolio-grade Accessible appointment booking for a local clinic
Design and test a booking flow that works for older patients and low-bandwidth phones.
about 14 hours
Portfolio-grade Portfolio case study: redesign a campus or civic service
An end-to-end redesign with research, testing and a design system.
about 20 hours
PHASE 3 · SPECIALISATION
Interaction design Prototyping Accessibility Usability testing Design systems Product critique
PHASE 4 · PROOF OF ABILITY
Case study writing
PHASE 5 · OPPORTUNITY READINESS
Design presentation
Violet marks skills an employer expects at entry level. States run Exposed → Practising → Demonstrated → Verified.
Exercise
Stretch: three quick UI sketches
wk 1 · 45m
Reflection Week 1 reflection wk 1 · 20m
Lesson Typography and colour wk 2 · 50m
Exercise Build a style tile wk 2 · 1.3h
Exercise Layout grids and spacing wk 2 · 1.3h
Exercise Stretch: type pairing study wk 2 · 40m
Reflection Week 2 reflection wk 2 · 20m
Exercise Spacing and alignment drills wk 3 · 45m
Exercise Redesign a local service screen wk 3 · 2h
Quiz Visual foundations check wk 3 · 20m
Reflection Week 3 reflection wk 3 · 20m PHASE 2 · WK 4–6
Application
Mini-projects, practical exercises, peer review and applied assessments.
16 tasks · 13.8h
Lesson User research methods wk 4 · 50m Exercise Write an interview plan wk 4 · 1.2h Exercise Run three interviews wk 4 · 1.7h Peer review Review a squad member's work wk 4 · 30m Reflection Week 4 reflection wk 4 · 20m Exercise Personas from your research wk 5 · 1h Exercise Journey map wk 5 · 1.3h Mini-project Mini-project 1: research findings wk 5 · 1.5h Peer review Review a squad member's work wk 5 · 30m Reflection Week 5 reflection wk 5 · 20m Exercise Competitor analysis wk 6 · 1h Exercise Site map and card sort wk 6 · 1.3h Exercise Low-fidelity wireframes wk 6 · 1.3h Quiz Research and structure check wk 6 · 20m Peer review Review a squad member's work wk 6 · 30m Reflection Week 6 reflection wk 6 · 20m PHASE 3 · WK 7–9
Specialisation
Pick a focus area, work on real cases and build a larger project.
16 tasks · 18.3h
Lesson Accessibility essentials wk 7 · 1h Exercise Specialisation: survey and diary study wk 7 · 2h Exercise Specialisation: micro-interaction study wk 7 · 2h Exercise Specialisation: problem framing and metrics wk 7 · 2h Exercise Project 2 brief wk 7 · 45m Reflection Week 7 reflection wk 7 · 20m Exercise User flows and states wk 8 · 1.3h Exercise Clickable prototype wk 8 · 1.8h Exercise Accessibility audit wk 8 · 1h Peer review Review a squad member's work wk 8 · 30m Reflection Week 8 reflection wk 8 · 20m Exercise Usability test with five people wk 9 · 2h Exercise Design system starter wk 9 · 1.5h Milestone Mini-project 2: tested prototype wk 9 · 1h Peer review Review a squad member's work wk 9 · 30m Reflection Week 9 reflection wk 9 · 20m PHASE 4 · WK 10–11
Proof of Ability
A portfolio-grade project, documentation, review and revision.
10 tasks · 9.8h
Milestone Final project: portfolio-grade design wk 10 · 2.5h Portfolio Case study draft wk 10 · 1.3h Exercise Stretch: product critique wk 10 · 45m Peer review Review a squad member's work wk 10 · 30m Reflection Week 10 reflection wk 10 · 20m Revision Revise your final project wk 11 · 2h Defence Project defence wk 11 · 40m Portfolio Publish your case study wk 11 · 1h Peer review Review a squad member's work wk 11 · 30m Reflection Week 11 reflection wk 11 · 20m PHASE 5 · WK 12–13
Opportunity Readiness
Resume, portfolio, project defence and your next 30 days.
8 tasks · 6.4h
Career Resume for design roles wk 12 · 1h Exercise Timed design challenge wk 12 · 1.3h Portfolio Finalise your portfolio profile wk 12 · 1h Reflection Week 12 reflection wk 12 · 20m Assessment Final evaluation: design review wk 13 · 1h Portfolio Final portfolio presentation wk 13 · 1h Career Your next 30 days wk 13 · 30m Reflection Week 13 reflection wk 13 · 20m